Course Catalog (header image contains teachers in a professional development workshop)
  • DCIU's department of Teaching, Learning, and Innovation is proud to provide courses designed to assist schools or classrooms embrace the latest research, practices, and technology to help students perform and meet the needs of a 21st century world.

    For questions about any of the trainings offered, please email tli@dciu.org. 

     

    How to Sign Up

    Educators can browse and sign up for any professional development opportunity offered by the Delaware County Intermediate Unit using our registration site.

    Complete the TLI Professional Development Request form to request a school-wide or district-wide training.

Spring 2019 Course Catalog

  • Troxel STEM Playground

    Posted by Teaching, Learning, & Innovation on 1/1/2019

    March 26, 2018  1:00 p.m. - 6:00 p.m.

    Troxell, a national leader in education technology and collaboration solutions for more than 60 years, will be hosting a STEM Playground at DCIU. This event will feature innovative STEM and MakerSpace products. Vendors will display virtual reality, augmented reality, robots, 3D printers, coding tools, and much more. Attendees will be able to experience and test these new technologies first hand.

    Great for: K-12 teachers, Curriculum Directors, Administrators

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  • STEM Lending Library

    Posted by Teaching, Learning, & Innovation on 1/1/2019

    The STEM Lending Library training will provide an opportunity for participants to learn more about the recent additions to our STEM Lending Library, which includes micro:bits and Sphero. In addition, participants will have the opportunity to further experiment with devices that have historically been part of the Lending Library. Participants will learn how to check out equipment and discuss ways the equipment can naturally be integrated into the curriculum.

    * The DCIU STEM Lending Library is currently free for all Delaware County teachers to use (supported through grant funds). It will be fee-based beginning in the 2019-2020 year.

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  • Code.org CS Fundamentals

    Posted by Teaching, Learning, and Innovation on 1/1/2019

    This no-cost professional development workshop provides participants with knowledge and confidence in teaching computer science basics and experience using online and "unplugged" computer science activities. No previous experience is necessary and participants leave with a bound paper copy of the CS Fundamentals curriculum guide as well as a link to order free teaching materials.

     

    The CS Fundamentals curriculum consists of CSTA standards-aligned courses for K-5 students that build upon each other to ensure continuing students stay interested and learn new things. This allows for the use of the same course at any grade level for all students, regardless of experience.

     

    Ideal for grades K-5.

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  • Google CS First

    Posted by Rebecca Smith on 1/1/2019

    CS First is a free, easy-to-use computer science curriculum that engages a diverse student population in grades 4-8 (ages 9-14). CS First is available online and can be used by anyone, in any setting (in school, after school, or outside of school). Teachers use the instructional video content to teach students computer science (CS) and coding basics with Scratch, a block-based coding tool.

     

    During the workshop, teachers will learn about the importance of CS for all students and their role in creating a learning environment that fosters creative problem solving through peer-to-peer learning. Teachers will get a chance to learn about the free lesson plans, solution sheets, and other educator enrichment resources included in the curriculum. At the end of the workshop, teachers will walk away with a plan of action and strategies for starting to teach CS First and a connection to the growing community of CS First teachers.

     

    Ideal for grades 4-8.

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  • Intro to Code.org CS Principles and Beauty and Joy of Computing

    Posted by Rebecca Smith on 1/1/2019

    Computer Science Principles introduces students to the foundational concepts of computer science and challenges them to explore how computing and technology can change the world. More than a traditional introduction to programming, it is a rigorous, engaging, and approachable course that explores many of the foundational ideas of computing so all students understand how these concepts are transforming the world we live in.

     

    Ideal for grades 9-12.

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  • An Introduction to LocoRobo ($35)

    Posted by Teaching, Learning, and Innovation on 1/1/2019

    Participants in this session will learn how to use the LocoRobo tools such as the LocoDrone and LocoExtreme robot in the classroom. Participants will gain practice in blocked-based coding and/or Python as they create programs to control the LocoDrone and LocoExtreme robot. Suggestions for classroom implementation and integration will be shared.

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  • Engaging Students through App Building ($30)

    Posted by Teaching, Learning, and Innovation on 1/1/2019

    This workshop is designed to give teachers an introductory experience with the GameSalad platform. Principles of gamification will be discussed, teachers will experience the tutorial to create an app which can be pushed out to Apple, Android, and Amazon devices. No programming experience is needed!

     

    Ideal for grades 6-12.

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  • Using Gamification to Increase Student Engagement ($30)

    Posted by Teaching, Learning, and Innovation on 1/1/2019

    This workshop is designed to give teachers an introductory experience with the TeacherGaming platform. Principles of gamification will be discussed, teachers will game as students and lead a group of other teachers through a game of their choice. Experience with gamification is not necessary!

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